09.05.2025 - Maintenance Notes
New Coin Unit (Coin of Combativeness)
- The Coin of Combativeness is non-transferable and cannot be traded.
- Materials purchased with the Coin of Combativeness are transferable.
- We urgently announce that the Coin of Combativeness will be removed from all accounts once the second phase of the game begins. We strongly advise against stockpiling this currency, as all accounts will start from scratch in terms of earnings during the second phase. This information will also be added to the in-game description of the currency.
(Coin of Combativeness) Earning Sources
Event | Reward Team | Win Reward | Lose Reward |
|---|---|---|---|
Battle Arena Score |
| 10 | 4 |
Battle Arena Party Score |
| 4 | 2 |
Battle Arena Party Flag |
| 4 | 2 |
Battle Arena Guild Flag |
| 10 | 4 |
Survival Arena |
| 10 | 4 |
Styria Clash |
| 4 | 2 |
Tower Clash |
| 10 | 4 |
NOTE: A maximum of 15 Coin of Combativeness can be earned per day from the Unique area.
Unique | Reward | Quantity | Chance Rate |
|---|---|---|---|
Tiger Girl |
| 1 | %50 |
Uruchi |
| 1 | %50 |
Isyutaru |
| 1 | %50 |
Lord Yarkan |
| 1 | %65 |
Demon Shaitan |
| 2 | %70 |
Devil Shaitan |
| 3 | %75 |
BeakYung White Viper |
| 7 | %100 |
Selket - Neith |
| 4 | %75 |
Anubis - Isıs |
| 4 | %75 |
Seth |
| 7 | 100 |
Arena Item Manager
Roc Stone
Stone | Pricing - Gold | Pricing - Coin | Success Rate |
|---|---|---|---|
| 60m |
| %30 |
| 60m |
| %30 |
| 60m |
| %30 |
| 40m |
| %40 |
| 40m |
| %40 |
| 40m |
| %40 |
| 40m |
| %40 |
| 40m |
| %40 |
- We urgently announce that the Roc Stone materials will be removed from all accounts once the second phase of the game begins. We strongly advise against stockpiling these items, as all accounts will start from scratch in terms of earnings during the second phase. This information will also be added to the in-game description of the stones.
- The success rate of Roc Stones is 30%.
- If your item has 9 blues, no matter how many Roc Stones you use, all attempts will fail. The item to be enhanced with Roc Stones must have 8 blues, and the remaining empty slot will be filled with the blue from the Roc Stone.
Socket Stone
Socket | Pricing - Gold | Pricing - Coin | Success Rate |
|---|---|---|---|
| 80m |
| %100 |
| 80m |
| %100 |
| 80m |
| %100 |
| 80m |
| %100 |
| 80m |
| %100 |
| 80m |
| %100 |
| 80m |
| %100 |
- We urgently announce that the Socket Stones will be removed from all accounts once the second phase of the game begins. We strongly advise against stockpiling these items, as all accounts will start from scratch in terms of earnings during the second phase. This information will also be added to the in-game description of the Socket Stones.
- The Socket Stones have no failure chance.
Switch Weapon
- The crafting difficulty is the same for all weapons; the difficulty level does not vary based on weapon type. We see no issue with changing your weapon—in fact, we consider it a feature that enriches and diversifies the player experience. You can switch your weapon to a different type for a duration of 10 days.
- Any changes you make to the converted item—whether positive or negative—will be retained when your weapon reverts to its original form after 10 days.
- Converted items cannot be sold and will be marked as Character-bound.
- If you wish to revert your weapon to its original form before the 10-day period ends, you can do so by using the 'Switch to Original Weapon' material.
Material | Pricing - Gold | Pricing - Coin | Success Rate |
|---|---|---|---|
| 70m |
| %100 |
| 70m |
| %100 |
| 70m |
| %100 |
| 70m |
| %100 |
| 70m |
| %100 |
| 10m |
| %100 |
New Guild Limits
The maximum number of players for each guild is limited to 16. Guilds exceeding this limit can transfer the extra players to other guilds within the same union. All guilds are required to reduce their player count to 16 by 11:00 PM on Saturday. If any guilds exceed the limit after the specified time, extra players will be randomly selected by the administration and removed from the guild.Guild Level | Old Limits | New Limits |
|---|---|---|
1 | 8 | 6 |
2 | 12 | 10 |
3 | 16 | 12 |
4 | 20 | 14 |
5 | 24 | 16 |
Other Adjustments
- The event calendar previously had Sunday at 8:00 PM empty. Now, the Battle Arena event will begin at that time.
- The Berserk mode has been disabled in the Tower Clash event.
- A new material, Potion of Growth, which increases the EXP gain of Attack pets, has been added to the F10 Item Mall.
- The HP and speed stats of the Vehicle pets available in F10 have been updated.
New Events Opened for Gameplay
Participation and Teams
At the event time, all participants' registrations are collected, and when the event begins, players are randomly assigned to two Survival teams.Teams are balanced based on the number of participants:
- If 50 players join, teams are divided as 25/25.
- If 100 players join, teams are divided as 50/50.
Event Flow
- Teams compete in a battle where the first team to win 3 rounds is declared the victor.
- Example Scores: 0-0, 1-0, 2-1, 2-2, 3-2. The team that reaches 3-2 wins the event.
- Eliminated participants remain dead on the ground until the round ends, meaning they cannot respawn until all opponents are defeated.
- Each round is limited to 5 minutes.
- If all opponents are not defeated within 5 minutes, the team with more surviving players at the end of the timer is declared the round winner.
Disconnect Situations
Players who disconnect and log back in within 120 seconds will:- They will start the current round as dead.
- In the next round, they can continue the fight with their team.
- The first objective of the event is to kill opposing Job characters and earn points for your team.
- The second objective of the event is to collect the Point Chests (Styria Storage Box) to accumulate more points and complete the event in order to win.
Event Features:
- The Styria Clash event in Rollet includes not only standard rules but also many different systematic features.
- The Styria Storage Boxes collected during the event have a total of 5 different useful or harmful functions.
- You can earn points.
- You can lose points.
- You can earn 0 points.
- You may encounter Unlucky. (When you get Unlucky from the box you collected, your character will take 100% damage based on your current HP and will die.)
- Sometimes, when you collect the boxes, you can win special rewards.
Styria Clash Balancing Features in Rollet
In Styria Clash events, the gameplay experience is often damaged due to one side being excessively strong, putting constant pressure on the opposing side. This leads to the dominant team creating an irreversible point gap, causing the rival team to fall out of the game. In Rollet, to enhance the gameplay experience and ensure a balanced competitive environment, certain features have been added to provide an advantage to the losing team.Advantage 1: Balancing Based on Point Difference
Example Situation:- Trader Job Points: 365
- Thief Job Points: 47
- Point Difference: 318
Preventing Point Loss:
- When the trailing team is killed, the opposing team will no longer earn points from kills. For example, even if the Thief team players die 100 times, the Trader team will not earn points from those deaths.
Earning Extra Points:
- The trailing team (e.g., Thief team) will earn +20 points when they kill a player from the Trader team.
- The Trader team will also lose -20 points.
- In this case, a total of +40 points will be gained.
Closing the Point Gap:
- When the trailing team closes the 200-point gap, this point adjustment algorithm will stop.
- If any team falls more than 200 points behind again, the advantage will be reapplied to that team.
Advantage 2: Additional Power Boost for the Losing Team
While the first advantage is effective up to a certain point, if one team completely dominates the other, the effect of the advantage may be limited. In such a case, an additional advantage will be activated by the game for the losing team.Power Boost Mechanism:
- Event Duration: 15 minutes.
- Checkpoints: The game checks the status of the losing team at the 3rd, 7th, and 11th minute.
Killing the Power Booster:
- When the Thief team kills the power booster mob, all team members will receive one of the random power-ups shown in the image. The power-ups are only given to alive players. If the team kills the mob while everyone is alive, all members will receive the power-ups.
- The power-ups help the Thief team gain an advantage over their opponents and offer a chance to close the point gap. If the Thief team manages to overcome the 200-point gap, the system will then begin to support the Trader team.
- Once the registration process is complete, INT players are teleported to the right arena, while STR players are teleported to the left arena, and a 180-second countdown begins.
- When the time is up, uniques spawn in the "UNIQUE SPAWN" areas.
- After the uniques are defeated, Zerk boxes appear throughout the arena. As players prepare for the second round, the countdown restarts.
- In the final round, the final uniques spawn in the central areas marked STR and INT.
- When the final uniques are defeated, players are teleported to Donwhang, and the event ends.
The event is in the BETA phase.
The HP of the Towers will be automatically determined based on the number of players participating in the game. The minimum participation HP rate is 25 million.
The Tower's Physical and Magical defense is 0.
- The goal of the attacking team is to destroy the Tower within 15 minutes. If they fail to do so, the defending team automatically wins.
- If the attacking team succeeds in destroying the Tower by, for example, the 7th minute, the event will start a new challenge.
- At this stage, the roles are reversed: The previous defending team becomes the attacking team, and the previous attacking team switches to defending. The new attacking team must destroy the Tower in less than 7 minutes.
- If the new attacking team destroys the Tower before the allotted time, they will win the challenge and finish the event as the winners.
Maintenance Date
We plan to take our servers down for maintenance on Friday, May 9, 2025, at 23:00. The estimated maintenance time is 4 hours. After the maintenance, we will send an update to your clients.
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